UI/UX design that makes complexity clear.

AiRedHQ designs product interfaces, from user research and journey maps to a Figma design system and interactive prototype, for teams launching or fixing a web or mobile product. A typical design sprint delivers a tested prototype and handoff-ready specs in 4 to 6 weeks.

Design system

Foundations

Components

Patterns

Accessibility

Component library

Product foundations

AA checked

Buttons / states

PrimarySecondary

Recruiter flow

1Post a job
2Review score
3Publish

Responsive component anatomy

Design work that removes friction.

Align user needs, business constraints and engineering reality in a design system ready to become a product.

Complex workflow redesign

Make high-friction operational tasks easier to understand and complete.

Dashboards people can scan

Turn dense data into screens that show what changed and what needs action next.

New product validation

Test structure and behavior with users before committing to full engineering.

Accessibility fixes

Find and fix contrast, focus, keyboard and screen-reader problems against WCAG AA.

Who our UI/UX design services are for.

Teams whose product works but feels hard to use, and teams that want to test an idea before paying for engineering.

  • SaaS companies whose dashboards and settings grew feature by feature and now confuse new users.
  • Founders who want a clickable prototype tested with real users before committing to a build.
  • Engineering-led teams that need a design system so screens stay consistent without a designer on every ticket.
  • Products serving Indian users across languages, devices and levels of digital comfort.
  • Organisations that need their product to meet accessibility expectations such as WCAG AA.

From discovery to design system.

Our product ecosystem forces design decisions to survive real workflows, multiple roles, edge cases and continuous iteration.

Product Discovery

Clarify users, problems, workflows and assumptions before investing in execution.

UX Architecture

Organize complex tasks and information into understandable product journeys.

Interface Design

Responsive, accessible interfaces with deliberate hierarchy and interaction.

Design Systems

Reusable foundations that connect brand, product design and coded components.

What you get.

Concrete artifacts you keep, whoever builds the next version.

  • Research summary

    Interview and analytics findings, with problems ranked by how often they happen and what they cost.

  • Journey maps

    Each role's path through the product, with the friction points marked.

  • Figma file and design tokens

    Organized screens and components, with colour, type and spacing tokens ready for code.

  • Interactive prototype

    Clickable flows for the key tasks, used in usability tests.

  • WCAG AA audit

    Contrast, focus order, target sizes and screen-reader labels checked and annotated.

  • Handoff specifications

    Component states, responsive behavior and empty, error and loading cases.

Research before pixels.

  1. 01

    Research

    Interviews, analytics and support tickets.

    Output: Research summary

  2. 02

    Synthesis

    Group findings into problems and priorities.

    Output: Problem map

  3. 03

    Flows

    Journeys and information architecture for each role.

    Output: Journey maps

  4. 04

    Prototype

    Key screens, interactive and realistic.

    Output: Figma prototype

  5. 05

    Validate

    Usability tests, typically five to eight people per round.

    Output: Test findings

  6. 06

    Systemize

    Tokens, components and usage guidance.

    Output: Design system

Audit, sprint or full product design?

Not every design problem needs a redesign. This is how the options compare.

UX audit

Choose an audit when the product exists and you need a prioritised, evidence-backed list of usability and accessibility problems before deciding what to fix.

Design sprint

Choose a sprint to test one risky idea or flow quickly, with a prototype and a handful of target users.

Product design and design system

Choose full SaaS product design when you are building something new or rebuilding core workflows, and want tokens and components engineering can reuse.

Ways to work together.

Start small and keep going only if it is working. Durations are typical; the first conversation sets the real scope.

Typically 2 weeks

UX audit

Heuristic review, accessibility check and prioritized recommendations.

Typically 4–6 weeks

Design sprint

Research, prototype and test one key journey.

Typically 8–16 weeks

Product design

Full product design with a design system and engineering handoff.

Monthly retainer

Design partner

Embedded design support alongside your engineering team.

What shapes cost and timeline.

We do not publish fixed prices because scope varies widely. These factors move cost and timeline most; an audit or discovery engagement turns them into a written estimate.

Flows and roles
Each user type and journey adds screens and states to design.
Research depth
Interviews and usability tests add time but prevent expensive rework.
Platforms
Web, Android and iOS variants and their breakpoints.
Design system scope
A few core components, or a full documented library.
Content and languages
Real copy, translations and data states take longer than placeholders.

Common mistakes we help you avoid.

  • Designing with placeholder content

    Real names, numbers and long translations break layouts that looked fine with dummy text.

  • Skipping empty and error states

    First-run, no-data and failure screens are where new users drop off.

  • Designs that cannot be built

    We design with engineering constraints in view, so handoff is not a negotiation.

  • Accessibility as a final check

    Contrast, focus order and touch targets are cheaper to design in than to retrofit.

Tools that hand off to code.

Design files, tokens and component states are set up so engineering can build them directly.

FigmaFigma
StorybookStorybook
Adobe XDAdobe XD
SketchSketch
ReactReact
TypeScriptTypeScript

Questions about design work.

Updated

Do you work before engineering begins?

Yes, and we also work alongside engineering so design decisions remain feasible and consistent through delivery.

Can you improve an existing product?

Yes. We can audit usability, hierarchy, accessibility and system consistency, then prioritize improvements.

Will the design system translate into code?

That is the goal. Tokens, component states and responsive behavior are defined with implementation in mind, and components can be documented in Storybook.

How many users do you test with?

Typically five to eight people per round, recruited from your real users where possible. Two short rounds usually teach more than one large one.

Can you work in our existing design files?

Yes. We work mainly in Figma and can pick up existing Sketch or Adobe XD files, migrating them when that helps the team.

Do you design for both mobile and web?

Yes. We design responsive web apps, Android and iOS screens and installable web apps from the same design tokens, so the product feels consistent on every device.

What do we receive at the end?

A Figma file with components and tokens, an interactive prototype, a research summary, an accessibility audit and handoff specifications engineers can build from.

Have a product that should feel clearer?

Start a project