VR lab for schools and colleges, ready to teach.

AiRedHQ sets up complete virtual reality labs for schools (Classes 6 to 12), colleges and industry training centres: VR headsets, a library of 3D lessons, teacher training and the software to manage every headset. One partner, from installation to support.

  • Schools (Classes 6 to 12), colleges and training centres
  • Headsets, lessons, training and software in one package
  • Runs without internet

Interactive 3D model

Try a 3D lesson in your browser. In the lab, students explore lessons like these inside a VR headset.

A student wearing a VR headset in a classroom while classmates and the teacher watch
VR in the classroom
A student at a desk with books, exploring a lesson in a VR headset
Self-paced study
A young woman using a VR headset and hand controllers for a training simulation
Colleges and training

Representative photos by Max Fischer, Julia M Cameron and VARAN NM on Pexels.

Everything in our VR lab.

One package, one partner. You get the hardware, the lessons, the software and the people to make virtual reality part of everyday teaching.

Standalone DPVR P2 VR headset of the kind used in our school VR labs
Standalone VR headsets: no cables, no gaming PC, ready for students.
AiRedXR on the lab PC after loading a VR headset: 20 of 20 apps and 22,748 of 22,748 files checked
AiRedXR on the lab PC: a real load, with every lesson file checked on the headset.

VR headsets

Standalone VR headsets with no cables or PC needed, chosen for your students, plus charging and storage for the lab.

Library of VR lessons

3D lessons for science, maths, geography and history, mapped to CBSE, ICSE and state board chapters, plus modules for colleges and industry training.

AiRedXR lab software

Loads lessons onto every headset at once, checks each one, and lets the teacher see any headset on the PC.

Installation and setup

We set up the headsets, lessons and software in your lab and run the first session with your students.

Teacher and trainer training

Hands-on training so your staff can run VR classes and look after the headsets on their own.

Support and new lessons

Help when something goes wrong, and new lessons added to your library as your syllabus moves on.

Choose your VR lab.

Three sizes, each with headsets, lessons, AiRedXR, setup and training. We tailor the final list to your students and send a written quote.

Pilot VR lab

10 headsets

Trying VR with one class or batch before scaling up.

  • VR headsets with charging
  • Starter lesson library
  • AiRedXR Pro
  • Setup and teacher training
Get a quote for this lab

Classroom VR lab

30 headsets

A full class or training batch, one headset each or in pairs.

  • VR headsets with charging and storage
  • Full lesson library for your board or course
  • AiRedXR Pro
  • Setup, training and support
Get a quote for this lab

Campus VR lab

50 headsets or more

Several labs, branches or a college campus.

  • Headsets across labs or branches
  • Lesson library plus custom lessons
  • AiRedXR Pro
  • Training for every lab and priority support
Get a quote for this lab

Mapped to your syllabus.

Every VR lesson is tied to a chapter your students study, for CBSE, ICSE or your state board. Teachers know exactly when to use it, and the lab supports the timetable instead of competing with it.

Request the syllabus map for your board

Example: Class 10 Science (NCERT)

Life Processes
Follow food through the digestive system and blood through the heart, chamber by chamber.
Light: Reflection and Refraction
Move a light source and watch rays reflect off mirrors and bend through lenses.
Electricity
Build circuits in 3D and see how resistance changes the current.
Carbon and its Compounds
Assemble molecules and compare their structures from every side.
Our Environment
Step into an ecosystem and trace the energy along a food chain.

VR lessons for every classroom and course.

Virtual reality in education works best when it follows what students already study. Our lessons are built around school chapters, college courses and real industrial work.

Classes 6 to 8

Short, supervised VR sessions that bring science and social science chapters to life.

  • Cells, human body systems and the heart
  • Light, magnets, simple machines and electricity
  • The solar system, maps, landforms and monuments

Classes 9 and 10

VR lessons alongside the board syllabus, ahead of exams.

  • Heart and circulation, life processes and reproduction
  • Atoms, chemical bonding and reactions
  • Electricity, magnetism and optics

Classes 11 and 12

Deeper virtual labs for science streams and career choices.

  • Molecular structures and organic chemistry in 3D
  • Physics experiments and virtual dissection in biology
  • Career exploration, robotics and engineering

Colleges and universities

Virtual labs where real equipment is scarce, costly or unsafe.

  • Engineering: machines, assemblies and plant walkthroughs
  • Medical, nursing and pharmacy: anatomy and procedures
  • Architecture and civil: buildings and sites at full scale

Industry and skill training

VR training for ITIs, skill centres and companies.

  • Safety drills and emergency procedures
  • Equipment operation, inspection and maintenance
  • Onboarding new staff before they reach the shop floor

Across the school

VR beyond the science lab.

  • Virtual field trips to monuments, oceans and space
  • Language stories and role-play scenes
  • Atal Tinkering Labs, robotics and coding clubs

Why VR in the classroom works.

The National Education Policy 2020 asks schools to move towards experiential, hands-on learning. A VR lab makes that part of the weekly timetable, not a once-a-year event.

Students see what textbooks describe

In virtual reality, students stand inside a cell, walk around the heart or watch the planets orbit, so abstract ideas become something they have seen.

Practice without risk or waste

Virtual experiments and simulations let students and trainees repeat a procedure, make mistakes and try again, without consumables, breakage or danger.

Field trips without the bus

Visit monuments, ecosystems, factories or the surface of Mars during a normal class period.

Learning by doing

Students act, not just watch: they assemble, point, label and answer, which keeps their attention on the lesson.

Results you can see

Lessons record completion and quiz answers, so teachers and trainers can see who understood and who needs another go.

Tablets, big screen or VR headsets?

VR headsets give the deepest learning and are the heart of our labs. We add AR on tablets or 3D on the smartboard where they help.

Best forAR on tablets: Quick 3D for any class3D on a smartboard: Teacher-led demonstrationsVR headsets: Classes 6 to 12, colleges and training
ExperienceAR on tablets: 3D objects placed on the desk3D on a smartboard: 3D on a big screen for the whole classVR headsets: Full immersion: students step inside the lesson
Cost per studentAR on tablets: Lowest, using existing tablets3D on a smartboard: Lowest; one screen per classVR headsets: Higher; one headset per student or pair
What we provideAR on tablets: AR lessons where they help3D on a smartboard: Lessons for your smartboardVR headsets: Complete VR labs: our main offer

VR headset makers set their own minimum ages, commonly between 10 and 13 years. We plan sessions around the headset you choose.

How a VR class runs.

A VR lesson fits inside a normal 35 to 45 minute period.

  1. Before class

    The lab in-charge loads the week's lessons onto every headset with AiRedXR and checks they are charged.

  2. Introduce

    The teacher sets the question for the period, the same way as any lesson.

  3. Explore in VR

    Students spend 10 to 15 minutes in the lesson while the teacher watches any headset on the PC.

  4. Discuss and check

    The class talks through what they saw, then answers a short quiz.

The teacher stays in control.

Every lab comes with AiRedXR, our own VR lab management software, on the teacher's PC. It answers the question every principal asks: how does one teacher manage 30 headsets?

About AiRedXR
AiRedXR mirror wall on the teacher's PC showing six student headsets live, each in a different lesson
The AiRedXR mirror wall: every student's view live on the teacher's PC. (Illustration.)
  • Same lesson, every headset

    Open the lesson on all selected headsets at once, so the class starts together.

  • Every view on one screen

    A mirror wall shows what each student is looking at, on the teacher's PC.

  • Record a session

    Record a headset's screen to review a lesson or share it with parents.

  • Ready before the bell

    Battery, storage and Wi-Fi for every headset at a glance.

  • New lessons in one step

    Load new lessons onto every headset from one folder, checked file by file.

  • Updates and resets

    Reboot, update or reset headsets from the PC, without touching each one.

Safe for students, simple for schools.

Parents and principals ask about safety first, so we answer it up front, not in the small print.

Age guidance
VR for Classes 6 to 12 and older learners, following the headset maker's minimum age.
Short sessions
10 to 15 minutes in VR per period, seated or standing in a clear space.
Hygiene
Wipe-clean face covers and a cleaning routine between classes.
No internet in class
Lessons run on the headsets, so students cannot browse the web.
No student accounts
Students use the lab without signing up or sharing personal details.
Teacher in charge
The teacher chooses every lesson and can see every headset from the PC.

Your VR lab in four steps.

From the first demo to your first VR class, we handle the setup.

  1. Book a demo

    See VR lessons for your classes or courses, and tell us how many students use the lab.

  2. Get your quote

    A written proposal with the headsets, lessons, software, training and support for your lab.

  3. We install the lab

    Headsets, lessons and AiRedXR set up in your lab, with a first session for your students.

  4. Train and go live

    Your teachers and trainers are trained, and VR classes start on your timetable, with our support.

Questions to ask any VR lab provider.

Comparing VR lab companies? Ask every one of them these questions. Here are our answers.

  • Is every lesson mapped to our board's syllabus, chapter by chapter?

    Yes. We send the chapter map for your board with the quote.

  • Does it cover Classes 9 to 12, not just junior classes?

    Yes. Classes 6 to 12, plus college and industry modules.

  • How do teachers control 30 headsets?

    AiRedXR: one lesson on every headset, every view on one screen.

  • What happens when a headset fails or a lesson won't load?

    AiRedXR checks every headset, and our support team helps fix it.

  • Are installation and teacher training included?

    Yes, in every lab we quote.

  • Does it need internet during class?

    No. Lessons run on the headsets.

Funding your VR lab.

Schools fund VR labs from their own budget, from government programmes such as PM SHRI and Samagra Shiksha, or through company CSR funds for education. We provide the specifications, quote and lab plan your proposal needs.

Talk to us about funding

Questions about our VR lab.

Updated

What is a VR lab?

A VR lab is a room or set of virtual reality headsets where students learn through 3D lessons they can step inside and interact with. AiRedHQ provides the whole lab: headsets, lessons, software to manage the headsets, teacher training and support.

How much does a VR lab setup cost in India?

It depends mainly on the number of headsets, the headset model, ready-made or custom lessons, and the training and support you need. Most schools and colleges start with a pilot lab of about 10 headsets. Book a demo and we will send a written quote for your lab.

What equipment does a VR lab need?

Standalone VR headsets, charging and storage for them, a Windows PC or laptop to manage the headsets, and the lessons. No gaming PC, cables to each headset or internet connection are needed during class.

Which classes can use VR?

We recommend VR for Classes 6 to 12, colleges and training centres. VR headset makers set their own minimum ages, commonly between 10 and 13 years, so we plan sessions around the headset you choose.

Is VR safe for students?

With supervision and short sessions, yes. We plan 10 to 15 minute sessions, seated or standing in a clear area, with breaks, and follow the headset maker's age and health guidance.

Do the VR lessons follow CBSE, ICSE or state boards?

Yes. We map lessons to your board's syllabus, chapter by chapter, and build custom lessons where a topic is missing.

How is VR used in the classroom?

The teacher introduces the topic, students explore the VR lesson for 10 to 15 minutes in pairs or groups, and the class then discusses what they saw and takes a short quiz. A VR lesson fits inside a normal period.

How much space does a VR lab need?

A normal classroom works. Students use VR seated or standing in a clear space, so you need room for the class, power sockets for charging, and secure storage for the headsets.

Is VR bad for students' eyes?

Short, supervised sessions with breaks are the standard approach. We keep VR to 10 to 15 minutes per period and follow the headset maker's health guidance, and students who feel uncomfortable can stop at any time.

Which VR headsets do you use?

Standalone VR headsets that need no cables or PC, chosen for your students and budget. Every headset we supply is set up and managed with AiRedXR.

Are there hidden charges?

Your written quote lists the headsets, lessons, software, installation, training and support, so you can see the full cost before you decide.

Do we need internet in the VR lab?

No. Lessons run on the headsets, and AiRedXR loads and manages them from a Windows PC over USB or your own Wi-Fi.

Can colleges and training centres use your VR lab?

Yes. We set up VR labs for engineering, medical, nursing and pharmacy colleges, ITIs, skill centres and companies, with modules for their courses and equipment.

Do you train our teachers and support the lab?

Yes. Every lab includes hands-on training for teachers or trainers, and support afterwards, including new lessons as your syllabus moves on.

Get a quote for your VR lab.

Tell us about your school, college or training centre, and we will send a written proposal.

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